Snipers and Vents
- Don't hop when covered by good snipers
It's common in first person shooter games for players to hop to avoid enemy fire by making themselves a harder target. But when under watch from very good snipers, hopping can in fact be counterproductive. In normal gravity, in the process of jumping, one's path becomes very predictable -- a good sniper will aim at the bottom of the parabola and pick you off as you land on the ground. To counter this, hoppers can perform mid-air maneuvers in order to try to make their paths less predictable, but in general (especially with the anti-hopping measures coming in 1.4) it's best to just avoid hopping when you know you're under close scrutiny from snipers -- it won't help you avoid getting hit. Hopping can help make you harder to hit, but not when your opponents are experienced snipers watching you closely.
- Open grates and vents with knives instead of bullets
When on a map with destructible grates or vents, it's often best to open them with a knife instead of a gunfire. Even the most sturdy vents will fall to a knife thrust (the alternate attack), which is reasonably fast and will make considerably less noise than an (unsilenced) firearm. Particularly when coupled with timing -- open a grating when there is nearby gunfire to cover the sound -- a knife, or at least a silenced USP or Colt, can make an effective tactic for sneaking up on an enemy. A knife thrust (or at least a silenced firearm) is the best way to open a destructible grating or vent.
No comments:
Post a Comment